Problem with blender rendering

Hello devform member. Currently I use blender to make the thumbnail of my roblox games. Only, when I render it with blender, there are colored squares in the image. I am looking in several places for a solution but I am not finding anything

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It’s really better but i still having the problem

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Sorry, but I’m having trouble trying to think of help for that. If I find any solutions, I’ll be quick to tell you.

Have you turned denoising one and you should raise your samples rule of thumb I normally render with 500-1500 samples but most get away with 100-128

Where are the setting for rule of thumb ?

If I’m correct you mean samples?


here and set it to 300 first if not 500 and make sure denoising is also activated for best results

@FollowMeOrYouHateGod Sometimes you just need to mess with the exposure and make sure Ambient Occlusion is enabled. That’s the only solution I can think of.

Ambient Occlusion is only a good solution if your rendering with Eevee but with cycles it’s terrible! and Eevee is only meant for real-time stuff without Global Illuminations which is not good for a single frame thumbnail

Hmm. Maybe try YouTube? Some people might have encountered a similar problem previously.

Eeeew, i have enabled Ambient Occlusion because I couldn’t make the interior of the house visible otherwise

I remaked the render with 500 (sampling) but i still having the problem and this is worst than before

Just turn on denoising to “OpenImageDenoise”. it’s in the sampling tab under denoising. (NLM Does nothing or considered disabled).

I am using blender 2.79a so the option of OpenImageDenoise by Intel are not implemented. Do i need to update it ?

try and see if it works, get the zip version of it and try if your file will load. if not you may need to find another way.