Problem with BossNPC attack

for _, Player in pairs(Players:GetPlayers()) do
		local Character = Player.Character

		if Character and Character:FindFirstChild("HumanoidRootPart") then
			local Distance = (Boss.HumanoidRootPart.Position - Character.HumanoidRootPart.Position).Magnitude

			if Distance <= Range then
				print(Player.Name .. " is on range")
				warn('Attack')
				break
			end
		end
	end

This script obtains the player in order
Only the same person will be attacked all the time.
Is there a way to get someone to attack randomly?

1 Like

You can check assign all players in range to a table, then pick a random player from that table.

local Players = game:GetService("Players")
local Boss = ... -- change this to your boss character
local Range = 50 -- adjust this as needed

local function findRandomPlayerInRange()
    local playersInRange = {}

    for _, Player in pairs(Players:GetPlayers()) do
        local Character = Player.Character

        if Character and Character:FindFirstChild("HumanoidRootPart") then
            local Distance = (Boss.HumanoidRootPart.Position - Character.HumanoidRootPart.Position).Magnitude

            if Distance <= Range then
                table.insert(playersInRange, Player)
            end
        end
    end

    if #playersInRange > 0 then
        local randomIndex = math.random(1, #playersInRange)
        return playersInRange[randomIndex]
    else
        return nil
    end
end

-- Example usage:
local randomPlayer = findRandomPlayerInRange()
if randomPlayer then
    print(randomPlayer.Name .. " is on range.")
    -- Attack randomPlayer
else
    print("No players in range.")
end
1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.