The C0 changes by itself when running the function a couple of times
EquipRemote.OnServerEvent:Connect(function(Player , Equipped)
local Character = Player.Character
local Weapon = Character:FindFirstChild("CurrentPlayerWeapon"):FindFirstChild("Weapon")
local Grip = Weapon:FindFirstChild("Grip")
local Motor6D = Grip:FindFirstChild("Motor6D")
if Equipped == false then
Motor6D.C0 = CFrame.new(Vector3.new(0,0,0)) * CFrame.Angles(0, 0, 0)
CombatModule.Equip(Character)
elseif Equipped == true then
Motor6D.C0 = CFrame.new(Vector3.new(0,0,0)) * CFrame.Angles(0, 0, 0)
Motor6D.C0 = CFrame.new(Vector3.new(0,0,0.6)) * CFrame.Angles(29.998, 89.999, -0)
CombatModule.Unequip(Character)
end
end)