I’m trying to make a custom car system, and I have already done it, but now that I’m setting the cars, I figured out that there is an issue with wheels, in less words when I speed up and stop after an instant, the wheels continue to rotate slowly… I’m using a VehicleSeat Throttle to control the Forward or backward direction speed, and I’m using the HingeContraints as Motor to control the rotation with AngularVelocity Option inside of them. I’m also using a custom physics settings. The mass of the car is not a problem because all of the cars have the same mass due to the blocks with this purpose I added in each of the car. Help please
The MotorMaxAcceleration property of HingeConstraints also affects how fast the car reaches 0 velocity so you’ll need to increase its value if you want your vehicle to stop faster
Edit: @Ironboy1965 Now that the video has loaded, I can see that the problem is that the wheel is turning while the car is stationary. I suspect the AngularVelocity is interfering with the HingeConstraint which is causing this problem to occur
I set this property to 250000, have I to increase this to 500k ?
because looking the video and trying the car, it gives the problem only if I speed up and slow down fast