Problem with center of meshes and origin. (BLENDER)

I’m using blender 4.0 to make and modify models for my game. Recently, I found a drone mq-9_Reaper on internet and downloaded it. I started doing modifications but encountered a big problem : the centers of my meshes are completely messed up.

For example it is the propellers of the drone and it’s center

1 is where it is.
2 is where it should be.

It’s very very difficult to work with this problem, I tried ignoring this problem with scripting, but it’s complexifying the development a lot.

Does someone know the solution ?
Thanks a lot !

You can move the 3D Cursor where you want he origin to be, and right click on the mesh and do Set Origin > Origin to 3D Cursor
image

when you follow the above, you will see a box in the bottom left
Screenshot_4006
It will say Set Origin
If you open it up
Screenshot_4007
It will open up with Median Centre
Screenshot_4008
Click on it and change to bounds centre, that wil put it to position 2

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