What is the problem with it you may ask?
When it changes the Color of Outdoor Ambient and ColorShiftTop, it doesn’t exactly turn into the colors I put in the script.
Instead OutdoorAmbient Changes to (42075, 22185, 1020)
And ColorShiftTop Changes to (64515, 22695, 2805)
For some reason, they turn ridiculously high, and I have no idea why.
I hope you can inform me what I am doing wrong fellow reader.
local Lighting = game:GetService("Lighting")
Lighting.OutdoorAmbient = Color3.new(165, 87, 4)
Lighting['ColorShift_Top'] = Color3.new(253, 89, 11) -- You had accidentally placed
-- -spaces in Line 4 between the commas and may have referenced it incorrectly.
It may also be a Studio bug. Is any other script trying to change those lighting properties?
Oh, Color3.new() took your RGB values to super high levels because it converted them. Change .new to .fromRGB. Color3.new is 1,1,1 white, Color3.fromRGB is 255,255,255 white.