Problem with character sliding when moving

i just made a simple script to make the players parts massless so it wont affect my boat physics when getting in / out of it. any way to put a halt to this sliding effect shown in the video? tysm!!!

function boat:MakePlayerMassless()
	for _, part in pairs(self.c:GetChildren()) do
		if part:IsA("BasePart") then
			part.Massless = true
		end
	end
end

you probably have to make the character not massless when they get out

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