I followed the How to rig a car tutorial by my own model made in blender.
But when I test the chassis and I sit into the car the front wheels glitch out of the car (translate by 3 studs). I set the Limits but it doesn’t change anything. I recorded a video, so you can see what I mean.
When I enter the car (and the CarClient gets active) the position of the Wheel is adjusting itself. Maybe because of the AngularVelocity of the Cylindrical Motors. When this is the issue, how could I fix this?
Thank you!