I have problem with chat event. I want if player chat for example “Super Hero” then he is doing something. It’s necessary to activate only “Super Hero”, not “super hero”
Use the .Chatted event to detect a player sending a message.
player.Chatted:Connect(function(msg) -- Detects whenever the specified player instance says something
if msg == "Super Hero" then -- Checks if the message is "Super Hero"
-- function
end
end)
Thank you so much for help!!!
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.