Hello, I have been trying to solve this issue for several weeks. Basically, I am trying to be able to click objects with a click detector when clicking it from any distance where a large brick blocks the clickable brick.
The problem I am having is that when I try to click a brick with a click detector with a large brick on the way it just won’t work. If you’r still confused on what I mean, here is some video footage to visualize my problem…
Now hopefully you now know what I am talking about. (The transparent wall in the other footage is a wall-like brick by the way)
I tried to find solutions trough google searches, but I found no luck.
If you wan’t more details, then don’t hesitate to ask me, as long as I can get the help I need.
*EDIT - The second footage shows my problem, the first footage is to provide context.
If you’re okay with using something other than ClickDetectors, you could create a raycast from the player to their mouse location that is set to ignore whatever you consider a ‘wall’.
I am making a game, in the game you move some parts and the parts fly off a bit without anything on top to guard it, I tried to add a thin long brick on top of it but even that can’t help without the moving parts fidgeting. I’m pretty bad at explaining things so here’s a quick image to show the parts I was talking about
As you can see, It’s a military game, so yeah.
I didn’t want at first to provide context because I was quite shy about my upcoming game and already expected you to understand my problem. I’m sorry for the inconvenience and if you have anymore questions don’t be afraid to ask.