I am Trying to make a Shield that Activate its core ect works fine
but The Core
Neon Ect keep Looping and i dont know how to fix t
Main Code
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DeactivatedColor = Color3.fromRGB(75, 151, 75)
local ActivatedColor = Color3.fromRGB(166, 0, 0)
local Model = script.Parent
local ColorParts = Model.ColorParts
local HitPart = Model.Shield
local Button = Model.Button
local OwnerOnlyPrompt = Button.OwnerOnlyDoorPrompt
local isActive = false
local tEnabled = false
local Enabled = true
local function deactivate()
isActive = false
OwnerOnlyPrompt.ObjectText = "To Deactivate"
for _, part in pairs(ColorParts:GetChildren()) do
if part:IsA("BasePart") then
part.Color = DeactivatedColor
Button.BrickColor = BrickColor.new("Really red")
if Enabled then
script.Parent.Neon.Script4.Disabled = false
wait(7)
script.Parent.ActivationPart2.Transparency = 1
script.Parent.Core.Script4.Disabled = false
wait(7)
script.Parent.Neon.Script4.Disabled = true
wait(7)
script.Parent.Core.Script4.Disabled = true
script.Parent.Core.ParticleEmitter.Enabled = false
script.Parent.LighteningParticleEmitters.Part.ParticleEmitter.Enabled = true
script.Parent.LighteningParticleEmitters.Part.ParticleEmitter.Enabled = false
script.Parent.ActivationPart.Transparency = 0
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.1
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.2
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.3
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.4
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.5
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.6
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.7
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.8
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.9
wait(0.6)
script.Parent.ActivationPart.Transparency = 1
wait(2)
script.Parent.Core.Script.Disabled = false
tEnabled = false -- Enable 't'
script.Parent.Shield.Transparency = 0
wait(0.6)
script.Parent.Shield.Transparency = 0.1
wait(0.6)
script.Parent.Shield.Transparency = 0.2
wait(0.6)
script.Parent.Shield.Transparency = 0.3
wait(0.6)
script.Parent.Shield.Transparency = 0.4
wait(0.6)
script.Parent.Shield.Transparency = 0.5
wait(0.6)
script.Parent.Shield.Transparency = 0.6
wait(0.6)
script.Parent.Shield.Transparency = 0.7
wait(0.6)
script.Parent.Shield.Transparency = 0.8
wait(0.6)
script.Parent.Shield.Transparency = 0.9
wait(0.6)
script.Parent.Shield.Transparency = 1
Enabled = false
Button.BrickColor = BrickColor.new("Lime green")
end
end
end
end
local function activate()
isActive = true
OwnerOnlyPrompt.ObjectText = "To Activate"
for _, part in pairs(ColorParts:GetChildren()) do
if part:IsA("BasePart") then
part.Color = ActivatedColor
Button.BrickColor = BrickColor.new("Really red")
if not Enabled then
script.Parent.Neon.Script3.Disabled = false
wait(7)
script.Parent.Core.Script3.Disabled = false
wait(7)
script.Parent.Neon.Script3.Disabled = true
wait(7)
script.Parent.Core.Script3.Disabled = true
script.Parent.ActivationPart2.Transparency = 0
script.Parent.Core.ParticleEmitter.Enabled = true
script.Parent.LighteningParticleEmitters.Part.ParticleEmitter.Enabled = true
script.Parent.ActivationPart.Transparency = 1
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.9
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.8
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.7
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.6
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.5
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.4
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.3
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.2
wait(0.6)
script.Parent.ActivationPart.Transparency = 0.1
wait(0.6)
script.Parent.ActivationPart.Transparency = 0
script.Parent.LighteningParticleEmitters.Part.ParticleEmitter.Enabled = true
wait(2)
script.Parent.Core.Script.Disabled = false
script.Parent.Shield.Transparency = 1
wait(0.6)
script.Parent.Shield.Transparency = 0.9
wait(0.6)
script.Parent.Shield.Transparency = 0.8
wait(0.6)
script.Parent.Shield.Transparency = 0.7
wait(0.6)
script.Parent.Shield.Transparency = 0.6
wait(0.6)
script.Parent.Shield.Transparency = 0.5
wait(0.6)
script.Parent.Shield.Transparency = 0.4
wait(0.6)
script.Parent.Shield.Transparency = 0.3
wait(0.6)
script.Parent.Shield.Transparency = 0.2
wait(0.6)
script.Parent.Shield.Transparency = 0.1
wait(0.6)
script.Parent.Shield.Transparency = 0
tEnabled = false -- Disable 't'
Enabled = true
Button.BrickColor = BrickColor.new("Lime green")
end
end
end
end
local function handleButton()
if isActive then
deactivate()
else
activate()
end
end
local function touc(part)
local plr = game.Players:FindFirstChild(part.Parent.Name)
if plr then
local h = part.Parent:FindFirstChild("Humanoid")
if h then
if isActive then
if plr.Tycoon.Value and Model:FindFirstAncestor(plr.Tycoon.Value.Name) then
else
h.Health = h.Health - 10000
end
end
end
end
end
HitPart.Touched:Connect(touc)
OwnerOnlyPrompt.Triggered:Connect(function(plr)
if plr.Tycoon.Value and Model:FindFirstAncestor(plr.Tycoon.Value.Name) then
handleButton()
end
end)
Code in Script3
local Part = script.Parent
Part.Color = Color3.new(0,0,0)
local TS = game:GetService("TweenService")
local Info = TweenInfo.new(12, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
TS:Create(Part, Info, {Color = Color3.new(0.0156863, 0.686275, 0.92549)}):Play()
Code in Script4
local Part = script.Parent
Part.Color = Color3.new(0.0156863, 0.686275, 0.92549)
local TS = game:GetService("TweenService")
local Info = TweenInfo.new(12, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
TS:Create(Part, Info, {Color = Color3.new(0,0,0)}):Play()