What solutions have you tried so far? I found no solutions relating to this topic so far.
How would I achieve this using an CollisionGroup and possibly PhysicsService if that needs to be included? I saw the documentation about CollisionFiltering and thought I would give this a try but the full collision is disabled I want it to collide with everything except for players.
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
for i, v in pairs(character:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
v.CollisionGroupId = "Your Collision Group Id"
end
end
end)
end)
I see Default in your Picture default means all the Part in the Game that means if your character Spawns he will fall through all Parts.
Sorry i dont understand your Question right, do you want that Blood Particle should go through the BasePart and the Player should not go through the BasePart or do you want that when a Player collides with a Part that the Part should not fall down?
Woah! A BasePart it collides with everything and I can even collide with it! Except i’m not suppose to collide with it since i’m an player! And players cannot collide with this unanchored part! (I want the player to go through it.)
Yeah for that i made you the script i sended u minutes ago, try it:
How does the Script work?:
Make two new CollisionGroupId, name one Part and the another one Player and deactivate both Buttons so they can not collide, then insert the Player Collision Group Id into the script “Your Collision Group Id”