Hi there,
This is a follow on from my previous post of which you can find here if you are interested.
Not sure how to make something - Help and Feedback / Building Support - DevForum | Roblox
I am trying to make a ‘flap’ that bends and flexes with parts that collide with it, similar to PVC curtain flaps for an industrial game, you can find the details about this in my previous post and an example.
Anyways, I have made a simple test of a way I could do this, and i’ve got it working but want to fine tune it in some ways, it seems to rotate far too much and is extremely sensitive.
You can see how I have accomplished this with a few simple rod constraints, attachments, parts and beam below, it’s a part with an anchor at the top (yellow) connected to a part which gets the collisions (grey) with finally the anchor part having the beams attachment to it, connected to the beam end part (red) with then the collision part connected to the beam end with the rod, so they move together.
The video below shows that it moves way too much and I’m wondering if there is something I can change in the rod or beam settings to stop this.
(In the video I have made the collision part invisible)
Thanks in advance!