Problem with creating a curved tunnel

Hello,

I am using the archimedes plugin to create a tunnel, and I cannot seem to find a way to actually make the tunnel curve into another direction (like right or left). Since the orientation is different for each part. It usually messes up because of that. Thanks.

Picture two is what I am trying to achieve

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put a part around the size of the tunnel and then group it with, use the plugin on the model

I don’t think that works. When my parts have a different orientation like 0, 0 , 2.44, etc… Then they do not go in the direction I need.

I think the best way to achieve this is to get to cylinders and make one smaller and union them.

I believe this would result in something similar, because there would be edges sticking out on the inner side of the curve.

Unioning is the right idea though, I’d use cylinders and spheres like this:

892342

(Use spheres at the edges, use as many as needed for a smooth curve, maybe set a pivot so the segments are easier to position)

That way there aren’t any extra edges.

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Yeah your right, I didn’t know you were making a turning tunnel.

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Can I do something like this, but with archimedes and with only brick parts?

The image shows more detail of the problem

It isn’t possible to make it smooth with parts like above. You could create a union then convert the union to a mesh then use another converter to change the mesh to wedge parts triangles if you want something made of BaseParts.

I’d just make a union then convert it to a mesh so it’s easy to work with. Probably more performant than having a bunch of parts too.

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This seems to work. I will update you tomorrow. Converting it to a union makes it compatible with the plugin.

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You can find a few other ways of doing this - including with parts - in this older post.

I tried the union method from the PersonifiedPizza, and it works but it requires a lot of parts to be perfect. the smaller the size of the union, the less edges/more smoother the appearance w/ no overlaps. I am worried about lag. Here is an example requiring 200 parts:

You’re never going to get it perfectly smoothed without a large number of parts or tris, at some point you have to either compromise appearance or accept the lag.