local character = game.Workspace.chips_customer:WaitForChild("Head4")
local p = script.Parent
if character then -- check if character exists
p.Equipped:Connect(function()
character.ProximityPrompt.Enabled = true
end)
p.Unequipped:Connect(function()
character.ProximityPrompt.Enabled = false
end)
character.ProximityPrompt.Triggered:Connect(function()
p:Destroy()
end)
end