Basically, if you rotate a EditableImage too much it will start to disappear, is there a way to fix it or is it a limit?
This is the code if anyone is wondering:
local test = game:GetService(“AssetService”):CreateEditableImageAsync(“rbxassetid://11738528110”)
test.Parent = workspace.MeshPart
while task.wait() do
test:Rotate(1,false)
end