I am trying to export a rig from Blender to Roblox but the problem is that it only creates the “Main” bone for the rig and not the other ones in the rig i made. Which is weird
Here are pictures:
If anyone seems to know what the issue is please let me know, thanks
I dont think Roblox uses IK for skinned meshes. You can probably do some research on that
sup, i tried it without inverse kinematics. Still doesn’t work?