Problem with Gears and running animation

Hello

Im currently making a randomized fighting game but i ran into this problem with animations. When running in my game a running animation plays, the problem is when I run with a tool and then take the tool off as my arm stays stretched in a weird way as if I still had the gear in my hand, Ill add a screenshot.
I would appreciate any help, thanks.
image

On the tools’ Unequipped event, are you calling :Stop() on the animation track that’s playing to hold the arm up?