My script is a system where it takes a weld and a motor 6d and gets it so the right arm is motor 6d’ed to the tool handle, this script works perfectly fine on roblox studio but when in the actual roblox player this script either:
- Fails to get the motor6d and the gun goes to tool grip positions (which makes it goes sideways)
- Tool falls out of the players hand and falls through the map
Example pictures
Heres the script
local motorName = "Handle"
local player
local character
local humanoid
local rightHand
script.Parent.Equipped:Connect(function()
if player == nil then
player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
end
if character == nil or character.Parent == nil then
character = script.Parent.Parent
humanoid = character.Humanoid
rightHand = character:WaitForChild("Right Arm")
end
local getWeld = rightHand:WaitForChild("RightGrip")
local motor = Instance.new("Motor6D")
motor.Name = motorName
motor.Part0 = getWeld.Part0
motor.Part1 = getWeld.Part1
--motor.C0 = getWeld.C0
--motor.C1 = getWeld.C1
motor.Parent = rightHand
motor.Parent = rightHand
getWeld:Destroy()
local function onUnequipped()
if motor then
motor:Destroy()
end
end
script.Parent.Unequipped:Connect(onUnequipped)
local function onParentChanged()
if not script.Parent:IsDescendantOf(game) then
onUnequipped()
end
end
script.Parent.AncestryChanged:Connect(onParentChanged)
end)
This has really made my game annyoing and its demoralizing because the amount of times I’ve tried fixing this so any help would be greatly appreciated!