Server Script -
local MinRankInGroup = module.MinRank
local GroupService = game:GetService("GroupService")
game.ReplicatedStorage.BuyingClasses.OnServerEvent:Connect(function(player,Check)
if Check == "SettingCheck" then
if player:GetRankInGroup(groupId) >= MinRankInGroup then
player.Character.HasRank.Value = true
end
end
end)
Local script which is places inside a part -
local gui = script.Parent.Parent
script.Parent.MouseButton1Click:Connect(function()
game.ReplicatedStorage.BuyingClasses:FireServer("SettingCheck")
game.Players.PlayerAdded:Connect(function(player)
while wait(1) do
if player.Character.HasRank.Value == true then
gui:TweenPosition(
UDim2.new(0.5, 0,1.426, 0),
Enum.EasingDirection.InOut,
Enum.EasingStyle.Linear,
1,
false,
nil
)
local gui2 = script.Parent.Parent.Parent.Settings
gui2:TweenPosition(UDim2.new(0.5, 0,0.5, 0),
Enum.EasingDirection.InOut,
Enum.EasingStyle.Linear,
2,
false,
nil)
end
end
end)
end)
I want to make it so that a GUI can be shown if a person in a group has a high rank but it is not working
The value which I am mentioning here is inside the player’s Character, The value doesn’t change and even if I manually change it , it doesn’t work
There are no errors
can I get some help?