Problem with Humanoid rescaling

Hi, i’ve been recently experimenting on how to use NPCs (Humanoids) and helps me a lot for my game ! (It’s on a meme) but I want to rescale a single part in the NPC but it does the following:

before (in studio):


image

after (in studio):


image

I think this is a problem with the joints or attachments but I have no idea how those work :sweat_smile:
Oh also i’ve managed to make an animation work on the humanoid so if it’s possible I want to keep the animation working.

PS: I disabled AutomaticScalingEnabled

Edit: I’m going to sleep so I won’t see your comments sorry

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Here’s my opinion, if you’re scaling your NPC, just select your model itself and then use the resize tool to resize it.

That’s what I want but when I do this the foot detaches and I want it to stay in place without anchoring because I also want to be able to play animations on the rig

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When manually rescaling the NPC rig, You also break the joints of the rig as well, to resize the NPC properly, you should check out HumanoidDescription | Documentation - Roblox Creator Hub .

Thanks but i’m trying to rescale 1 part from the whole rig (example the left hand)

( I already know how to scale a whole rig properly but not a single part)

oh, umm that’s is when you need to re-rig your npc

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Thanks i managed to rescale a single part without breaking the joints by scaling it via a script

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