R_obotz
(Robotz)
#1
Hi all,
I’m making an NPC referee for my hockey game. The problem with it is that the referee always falls down after a faceoff.
Here’s what I tried to do so far:
humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false)
That seemed to make no difference at all. How can I solve this issue?
Thanks in advance.
1 Like
R_obotz
(Robotz)
#2
It seems that this issue is caused by Anchoring the HumanoidRootPart and unAnchoring it after. What can prevent the NPC from falling down?
1 Like
R_obotz
(Robotz)
#3
Any solutions other than setting the walkspeed to 0?
iotalua
(iotalua)
#4
what is wrong with setting the walk speed to 0? you could do that right before the NPC is placed into position rather than using anchor.
R_obotz
(Robotz)
#5
When I set the walkspeed to 0, the referee’s position changes because of gravity, so it doesn’t look like he’s holding the puck:
But when it’s anchored, the CFrame is exactly as I set it:
The issue with anchoring the humanoidrootpart of the referee is that the ref trips and falls down immediatly after unanchoring the root part