I have a problem with if statements, I wrote these two scripts and they work fine
local EW1D = game.Workspace.easywall1.Decal
local EW1 = game.Workspace.easywall1
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
if msg == "Shelly" or "shelly" then
EW1.Transparency = 0.7
EW1D.Transparency = 0.7
EW1.CanCollide = false
wait(3)
EW1.Transparency = 0
EW1D.Transparency = 0
EW1.CanCollide = true
end
end)
end)
local EW2D = game.Workspace.easywall2.Decal
local EW2 = game.workspace.easywall2
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
if msg:lower() == "colt" then
EW2.Transparency = 0.7
EW2D.Transparency = 0.7
EW2.CanCollide = false
wait(3)
EW2.Transparency = 0
EW2D.Transparency = 0
EW2.CanCollide = true
end
end)
end)
but when I wrote the 3rd script:
local EW3D = game.Workspace.easywall3.Decal
local EW3 = game.workspace.easywall3
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
if msg:lower() == "nita" then
EW3.Transparency = 0.7
EW3D.Transparency = 0.7
EW3.CanCollide = false
wait(3)
EW3.Transparency = 0
EW3D.Transparency = 0
EW3.CanCollide = true
end
end)
end)
when I say nita, the EW3 and EW1 BOTH disappear, for some unknown reason. Can anyone help me please?