gtnz007
(gtnz007)
May 25, 2019, 10:24pm
#1
idk whare i must post this… but anywhy i have a problem with ik in animation editor
when i try to use ik on body… it
he doesn’t move like i wanted
before i rotate it
after i rotate it
and then i just tap on the arrow
i don’t move it… i just tap…
and it happens every time (rotate and move…)
on any dummy
1 Like
sylvnce
(sylvnce)
May 25, 2019, 10:34pm
#2
Have you disable “Inverse Kinetic ” within the Animation Editor ?
Example:
1 Like
gtnz007
(gtnz007)
May 25, 2019, 10:36pm
#3
i mean i have a problem with IK… and it turn on
p.s. it heppen only in body part mode
1 Like
sylvnce
(sylvnce)
May 25, 2019, 11:07pm
#4
Oh, well in that case, It’s supposed to react like that I believe.
1 Like
gtnz007
(gtnz007)
May 25, 2019, 11:08pm
#5
but… it is very bad if so … because I cannot work like this and I have to not use Ik …
jordonh23
(jordonh23)
May 26, 2019, 2:49am
#6
Did you try the full body mode, because it will consider all joints when moving a specific part.
This will help you also if you having, problems with the IK.
New to Animation Editor: Inverse Kinematics (IK)
We are happy to announce that the Studio Animation Editor now supports Inverse Kinematics (IK) on R15 rigs! Unlike Inverse Kinematics in other animation suites, the Studio Animation Editor does not use Inverse Kinematics at runtime. Instead, all of your transformations done in IK are baked directly into the keyframes of your animation. This feature is still experimental and is entirely optional. We would love to have your thoughts and feedback on …