Introduction:
Hello! So recently, I wanna try now rendering my GFX’s in Cycles instead of Eevee. After getting my hats on the rig, I realized and noticed that whenever the hats go on the rig when the texture of the player is on it.
I’ve tried many tutorials and looked upon other resources, but none was the answer I was looking for. I will give two photos one just the skin texture itself, and one with the hats on the rig with the skin texture.
Photo with Texture on the Rig Itself:(Cycles Engine:)
Photo with Hats and Textures on the Rig:(Cycles Engine)
As you can see, there is a major difference when the hats are applied on the rig. The texture completely changed to black. It seems like its two textures combined, I don’t know.
Conclusion:
Thanks for reading. If anyone knows how to fix this, your help and support are much appreciated. I’m using Blender 2.8 and the rig I’m using is PaintRigV3. Thanks again, and support and help is much appreciated!!!