Hello ! I need help on a animation bug. When I was importing a Blender Animation on Roblox Studio and loading it on the mesh (which model scale was resetted to 1 after rescale it after the importation of the mesh). The animation load correctly, but in the ground ! But when I load it on the same model but with the model scale that is 0.006 or something like this, it load correctly. Please help me.
That’s interesting I’m not sure why that happens. Have you tried properly scaling the model in blender so that it doesn’t need to be rescaled in Roblox studio? Is there any reason you can’t keep the scale at 0.006?
Hi, I don’t know how can I scale correctly in Blender (correct size for Roblox). Do you think I should try import a rig from roblox (.obj) to Blender to try scaling correctly ? I cannot keep 0.006 for model scale because it will moving, the model will slide because of it, like he have a lot of mass
You should be able to change the mass in the properties tab but I think the issue you are experiencing is because of the hip height (which can also be changed in the properties tab).
In the documentation it says
“Before exporting a mesh from Blender, make sure to set the Scene Unit Length to Centimeters and, if applicable, set the Unit Scale to .01 to ensure similar .fbx scaling within Studio.”
I have tried, but not working, this does the same thing…
I tried something, it work, I have done scaling to 0.01 when exporting, but with a new animation on blender
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