Hey Everyone! I have had a problem recently making my level system. So when I am trying to level up someone or it start a new level. It all works besides the GUI. Because since I don’t want to set the XP value to 0 it has the bar automatically filled to the half way mark or towards the end. I will provide the scripts and a video below. Also I’m new to scripting so the level system is quite horrible in organization. I’ve also tried many tutorials and reading other posts before deciding to check in with the fellow scripters.
VIDEO
https://gyazo.com/52f698b5975c92570f4a197910aee5bd
As you can see it fills up towards the end even on the new level I really do not like how that does it please help.
SCRIPTS
local LEVELS = {
Level2 = 800,
Level3 = 2100,
Level4 = 3800,
Level5 = 6100,
Level6 = 9500,
Level7 = 12500,
Level8 = 16000,
Level9 = 19800,
Level10 = 24000,
Level11 = 28500,
Level12 = 33400,
Level13 = 38700,
Level14 = 44200,
Level15 = 50200
}
local req2 = LEVELS.Level2
XP.Changed:Connect(function(Changed)
if Changed then
if XP.Value < LEVELS.Level2 then
if XP.Value > LEVELS.Level2 then
end
XpBar:TweenSize(UDim2.new(XP.Value / req3, 0, 1, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Quint, 0.001)
end
end
end)
while wait() do
-- LEVEL 2 --
if XP.Value < LEVELS.Level2 then
if XP.Value > LEVELS.Level2 then
end
XpTL.Text = XP.Value..' / '..LEVELS.Level2
CurrentLevelTL.Text = Level.Value
NextLevelTL.Text = Level.Value + 1
end
end
local LEVELS = {
Level2 = 800,
Level3 = 2100,
Level4 = 3800,
Level5 = 6100,
Level6 = 9500,
Level7 = 12500,
Level8 = 16000,
Level9 = 19800,
Level10 = 24000,
Level11 = 28500,
Level12 = 33400,
Level13 = 38700,
Level14 = 44200,
Level15 = 50200
}
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = player:WaitForChild('leaderstats')
leaderstats.XP.Changed:Connect(function()
if leaderstats.XP.Value < LEVELS.Level2 then
leaderstats.Cash.Value = leaderstats.Cash.Value
leaderstats.XP.Value = leaderstats.XP.Value
leaderstats.Level.Value = 1
end
-- LEVEL 2 --
if leaderstats.XP.Value >= LEVELS.Level2 then
if leaderstats.Level.Value <= 2 then
end
leaderstats.Cash.Value = leaderstats.Cash.Value
leaderstats.XP.Value = leaderstats.XP.Value
leaderstats.Level.Value = 2
else
leaderstats.XP.Value = leaderstats.XP.Value
end
end)
end)
Thank you guys! Have a great thanksgiving.