I have recently been using LoadAsset() To load a bunch of roblox related items into my game.
Unfortunately I have ran into multiple problems with this stategy.
1.) Asset loading takes a very long time (My items consist of over 100+ Catalog Items)
2.) Sometimes some assets will not insert themselves and will not log an error.
3.) This takes up a lot of time for loading and if I were to add more items, this would become unreliable and useless.
Im not entirely sure if there is a better way than to use LoadAsset() to load Catalog items.
I appreciate all feedback!
Yeah I figured, The solution was to remove my functions that involved MarketPlaceService and replace them with another function that runs smoother and faster.