Hello,
I have (again) a problem with incorrect collision behavior for mesh type parts.
The last time this problem occurred was on August 15th. And described in the user’s post twonty.
Physics engine simulating excessive bumpiness over MeshPart surfaces
The engine stopped working correctly on physics at mesh nodes.
Last time the problem was resolved during the discussion of that post between Twonty and the developers. (post)
To be completely precise, the problem itself was identified to me a couple of weeks earlier, I just couldn’t write anything on the forum.
But thanks to Twonty and the Roblox team, the problem was then fixed
However, today, September 22, after updating Rolbox, the problem returned again.
I have screenshots of the problem:
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and even a test scene.
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I just can’t place my request in the correct section of the forum.
I understand that I needed to supplement the previous topic and generally write in the “bug report” section and in the “Engine bug”. However, as a new user, due to forum rules, I cannot do this. I couldn’t even write anything at all for a whole month, and couldn’t participate in the discussion.
Finally, there was an opportunity to write somewhere.
And, of course, if someone can escalate the problem to the correct section of the forum, I will be immensely grateful.