Problem with Mesh's Origin

Hey,

I tried to export a new mesh with the “mesh exporter plugin” because the mesh has too much triangle for the classic importation but when I import on my baseplate the mesh’s origin is not at to good location, I tried with different mesh but there is the same problem (The origin is good on blender)

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Have you tried resetting the Pivot Point in Roblox?
image

If you can’t just reset it, you could just manually move it to where you’d like it.

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thx it’s an option that I had never used ^^ ty !