Problem with mouse.hit


local mouse = game.Players.LocalPlayer:GetMouse()
local RunService = game:GetService("RunService")

RunService.RenderStepped:Connect(function()
	game.Workspace.Mousepart.Position = mouse.Hit.p
end)

How its possible so the part doenst get closer and closer to the camera?

Hello! I believe what you’re trying to do is drag a part with the mouse correct?

I believe through Mouse.TargetFilter you’d be able to fix this issue.

I highly recommend checking out this tutorial here in devforum,

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