Problem with mouse.hit

local mouse = game.Players.LocalPlayer:GetMouse()
local RunService = game:GetService("RunService")

	game.Workspace.Mousepart.Position = mouse.Hit.p

How its possible so the part doenst get closer and closer to the camera?

Hello! I believe what you’re trying to do is drag a part with the mouse correct?

I believe through Mouse.TargetFilter you’d be able to fix this issue.

I highly recommend checking out this tutorial here in devforum,

1 Like