Problem with my custom character rotation in game

Hello people i have a weird problem with my custom character, i haven’t scripted it yet but i want to rotate it so in game it looks normal like a normal r6 character here’s my problem.


If anyone could help me out thanks allot.

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You can’t really tell what’s wrong with it from the description and picture. Can you be a little more specific? How is it supposed to look?

Okay so what you see here is a character but its 180 degrees upside down and 90 degrees to left and the original oriantation is 0,0,0 but i want it to be 90,180,0 sorry for bad explanation i don’t do a good job on it.

Ohhh okay that makes more sense. To fix this, make sure the HumanoidRootPart is oriented correctly (the front face of the HumanoidRootPart should be facing the -Z direction.) To do this, you can select the HumanoidRootPart, and then right click and click on ShowOrientationIndicator. Now rotate the HumanoidRootPart so that the orientation indicator is pointing in the right direction. It should look like this:
https://gyazo.com/8879fc5b641dc2681837d645eefabfc5

Wait I just realized you want it at a different orientation. Instead, rotate the HumanoidRootPart to the orientation you want it at, and then weld it back to the torso.

Alright thanks allot i appreciate it.