Problem with negating cylinders

Whenever I try to negate with a cylinder it will sometimes turn into this horrible, low-rendered blocky cylinder. I want it to obviously be so it’s a smoother circle. The issue only happens when trying to negate with smaller-ish cylinders, as depicted with a larger cylinder the issue does not persist. I’m not quite sure how to fix it as this hasn’t always happened, it just started after a Roblox update. Any ideas how to fix this? (I’ve found similar issues on other posts but no solution to my problem.)

Before negate:

After negate:

Larger cylinder, doesn’t have the same issue:

go to RenderFidelity under a union and chose Precise. Only precise will work

Screenshot 2024-05-07 164847

1 Like

THANK YOU SO MUCH!! :pray:
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