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I just want there to be no problem with network latency between the 2 players
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Delayed movements after being picked up and carrying the other player(Delayed movements only occur when carrying)
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At first I was using weld but then noticed that was a lot worse now I am use motor6d but still have this problem when connecting humanoidrootpart to humanoidrootpart
This bug only occurs after you have been picked up first, if you were to carry your partner first you are completely free of network latency but after that if your partner tried picking YOU up they receive delayed movement.