Hello developers, today i was trying to make a fruit from the one piece anime and i got this “error”:
The problem is that only one person gets the particles.
This is the entire code:
-- // Variables \\ --
local RemoteEvent = script.Parent
local TweenService = game:GetService("TweenService")
local Debris = game:GetService("Debris")
local Debounce = false
-------------------------
RemoteEvent.OnServerEvent:Connect(function(player,AbilityModule)
-- // Variables
local Character = player.Character
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local Animation = Instance.new("Animation")
Animation.AnimationId = "http://www.roblox.com/asset/?id=9415232132"
local AnimationTrack = Humanoid:LoadAnimation(Animation)
local ExplosionSound = script.Parent.Sounds.ExplosionSound:Clone()
-------------------------------------------------
-- // Function
if Debounce == false then
Debounce = true
local MagmaModel = script.Parent.VFX.Magma:Clone()
MagmaModel.Parent = HumanoidRootPart
MagmaModel.CFrame = HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
local TweenInfo = TweenInfo.new(
0.5,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut,
0,
false,
0
)
local TweenGoal = {
Size = Vector3.new(28.372, 1.484, 29.186),
Orientation = MagmaModel.Orientation + Vector3.new(0,50,0)
}
local TweenGoal2 = {
Size = Vector3.new(0,0,0)
}
local TweenAnimation = TweenService:Create(MagmaModel,TweenInfo,TweenGoal)
TweenAnimation:Play()
ExplosionSound.Parent = HumanoidRootPart
ExplosionSound:Play()
local TweenAnimation2 = TweenService:Create(MagmaModel, TweenInfo, TweenGoal2)
TweenAnimation.Completed:Connect(function()
wait(2)
TweenAnimation2:Play()
ExplosionSound:Destroy()
end)
TweenAnimation2.Completed:Connect(function()
Debris:AddItem(MagmaModel,0.1)
end)
local HitDebounce = {}
local MagmaHitbox = Instance.new("Part",MagmaModel)
MagmaHitbox.Transparency = 1
MagmaHitbox.Size = Vector3.new(28.372, 1.484, 29.186)
MagmaHitbox.CanCollide = false
MagmaHitbox.CFrame = MagmaModel.CFrame
local FireParticles = script.Parent.Particles.FireParticles:Clone()
local FireSound = script.Parent.Sounds.FireSound:Clone()
MagmaHitbox.Touched:Connect(function(hit)
if hit.Parent ~= Character then
if hit.Parent:FindFirstChild("Humanoid") then
if not HitDebounce[hit.Parent] then
HitDebounce[hit.Parent] = true
local TargetHRP = hit.Parent:FindFirstChild("HumanoidRootPart")
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(AbilityModule.Damage)
TargetHRP.CFrame = CFrame.new(TargetHRP.Position,HumanoidRootPart.Position)
local EndPositionOfKnockBack = TargetHRP.CFrame * CFrame.new(0,3,10)
local BodyPosition = Instance.new("BodyPosition",TargetHRP)
BodyPosition.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BodyPosition.Position = EndPositionOfKnockBack.p
BodyPosition.D = 100
BodyPosition.P = 600
Debris:AddItem(BodyPosition,0.5)
FireParticles.Parent = hit.Parent:FindFirstChild("Torso")
FireSound.Parent = hit.Parent:FindFirstChild("Torso")
FireSound:Play()
for i = 1,4,1 do
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(AbilityModule.FireDamage)
wait(1)
end
if not FireParticles then return end
hit.Parent:FindFirstChild("Torso").FireParticles:Destroy()
hit.Parent:FindFirstChild("Torso").FireSound:Destroy()
wait(2)
HitDebounce[hit.Parent] = false
end
end
end
end)
If you need more info, tell me