My friend is telling me about this and since I’m not sure I know what hes going on about, I decided to post it here
So occasionally when exporting a place, some objects are split into separate elements of a mesh based upon the uv map.
Here are the pictures he gave me
According to him, this issue getting fixed will help him a lot when rendering videos and images, or in his case being too lazy to weld the seams.
Any idea why this is happening?