Hello!
While making my game I’ve encountered a problem with a player controlled physics object.
Whenever the object leaves the players network region the physics stop completely.
Is there anything I can do to maintain the players network ownership of the object and still have it simulate its physics while being thousands of studs away?
If you just want the part network owner to the player then just set it on the server so it won’t have a stutter issue when it leaves the players range.
But then how would the player control the part?
At the moment I set the network owner to the player controlling it, then in a local script the player is able to modify a Vector Force constraint since they own that part, but when the part leaves the players network region physics stops simulation on the part, making it useless.
Would I have to make a Remote Event to communicate to the server when a player wants to move the part, and then apply the Vector Force from there?