Problem with putting pieces of a armor to plr

so im making this armor with 3 pieces: Torso part, Left and right leg part.
when the script welds and puts the piece’s to the player, their rotated and facing the wrong way.
also i tried using CFrame with no succes, can someone help?
heres the script

local tool = script.Parent
local remote = script.Parent.RemoteEvent
local armor = tool:WaitForChild("Armor")
remote.OnServerEvent:Connect(function(plr, torso, humanoid, lLeg, rLeg)
	local weld ="Weld")
	weld.Parent = torso
	weld.Part0 = torso
	weld.Part1 = armor

	armor.Position = torso.Position

	armor.Parent = plr.Character
	local weld ="Weld")
	weld.Parent = tool.LLeg
	weld.Part0 = torso
	weld.Part1 = tool.LLeg

	tool.LLeg.Position = lLeg.Position
	tool.LLeg.Parent = plr.Character
	local weld ="Weld")
	weld.Parent = tool.RLeg
	weld.Part0 = torso
	weld.Part1 = tool.RLeg

	tool.RLeg.Position = rLeg.Position

	tool.RLeg.Parent = plr.Character
	humanoid.MaxHealth = humanoid.MaxHealth + 100
	humanoid.Health = humanoid.Health + 100

heres the local script

local tool = script.Parent
local armor = tool:WaitForChild("Armor")
local remote = tool.RemoteEvent
local player = game.Players.LocalPlayer
local torso = player.Character.Torso
local lLeg = player.Character["Left Leg"]
local rLeg = player.Character["Right Leg"]
local humanoid = player.Character.Humanoid

	remote:FireServer(torso, humanoid, lLeg, rLeg)

This is “Weld” you have to set C0 and C1 (Which is CFrame of part0 and part1)
Or you can use “WeldConstraint” so it will follow the first CFrame you set

1 Like

ok im now using weldconstraint but, when the leg parts are welded to the actual legs they wont move due to the weldconstraint any solution to this?

That is weird. Like your character can’t move?
Have you turned off anchored if yes try turn on massless

sorry i meant that any animation wont play on the legs and their stuck on the same position when the armor is put on (nothing is anchored)

i see you should weld armour to their right body part
like leg armour weld with leg instead of torso like you did
Note that part1 will alway follow part0
You are welding leg armours to torso which make those follow the animation of torso not the leg