You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to make an radar that detects stuff inside a folder in workspace , example =
a radar will look for stuff in the artifact folder in the workspace, if something inside that folder gets near its range, it will warn the player with stuff on the tool such as a text. -
What is the issue? Include screenshots / videos if possible!
so basically, the radar only detects one thing on the folder, if i get near it, it will warn me , but if i get near other thing inside the folder, nothing will happen. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried fixing on my own but ended up either breaking the script or making zero difference, i dont know why it happens, so im asking help here since most of my scripting bugs get solved here.
local radar = script.Parent
local config = script.Parent.Config
local gui = script.Parent.GUI
while true do
wait(0.5)
function FindTarget(radar, range)
local bestTarget = nil
local bestWaypoint = nil
local bestDistance = nil
local bestHealth = nil
for i,mob in ipairs(workspace.Artifacts:GetChildren()) do
local distanceToMob = (mob.RadarPart.Position - radar.Handle.Position).Magnitude
if distanceToMob <= range then
range = distanceToMob
bestTarget = mob
end
return bestTarget
end
end
local target = FindTarget(radar,config.Range.Value)
if target then
radar.Handle.Beep:Play()
radar.Button.Color = Color3.new(0.564706, 1, 0.564706)
radar.Button.PointLight.Color = Color3.new(0.564706, 1, 0.564706)
gui.radargui.Status.Text = math.round((target.RadarPart.Position - radar.Handle.Position).Magnitude)
gui.radargui.Status.TextColor3 = Color3.new(0.564706, 1, 0.564706)
end
if not target then
radar.Button.Color = Color3.new(0.576471, 0.564706, 0.564706)
radar.Button.PointLight.Color = Color3.new(0.576471, 0.564706, 0.564706)
gui.radargui.Status.Text = ""
gui.radargui.Status.TextColor3 = Color3.new(0.576471, 0.564706, 0.564706)
end
end
the script.