I have a game and dealing with a problem where humanoid would die when they werent supposed because of smth that wasnt related to my scripts
it would happen when ragdolled so it might be about humanoid states?
char.isragdoll.Changed:Connect(function(v)
if v then
startergui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
if hum:GetState() == Enum.HumanoidStateType.Dead then
return
end
startergui:SetCore("ResetButtonCallback", false)
hum:ChangeState(Enum.HumanoidStateType.Physics)
else
startergui:SetCore("ResetButtonCallback", true)
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end)
hum.StateChanged:Connect(function(o, n)
--to be sure char is physics when ragdolled
if n == Enum.HumanoidStateType.Dead then
return
end
if n ~= Enum.HumanoidStateType.Physics and char.isragdoll.Value then
hum:ChangeState(Enum.HumanoidStateType.Physics)
end
end)
these are the only hum state related ragdoll part, which seem fine
is there any humanoid bugs or conditions that make it instantly die that can be the reason?
I am gonna cut it short now. if more context is needed I can show it too