Problem with Render Design

Hello, so I was trying to make someone a render for their profile using Blender, until the GFX starts going “see-through”, according to the image. (The render starts breaking, due to roblox packages.)


I can’t tell if this is normal for others, or this is basically a broken bug for other packages. If you are know why this is happening or what I need to do, let me know.

Go to the “Shading” node of Blender. Select individually the meshes that are going transparent. Go to the Principled BSDF node and make sure that there is no “Alpha” texture linked, that will hopefully fix your problem. Default Blender behavior causes this issue. For future reference, the Alpha node is a texture type that allows you to set transparency of the mesh. Blender, for some reason, considers linked Roblox textures as not only the Base Color, but also the Alpha texture.

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