Using Headstackk’s method (How do I replicate Real Arm movements to Fake Arms (ViewModel)?) to create an fps viewmodel, I had ran into problems with attaching the gun to the viewmodel on the client side.
https://gyazo.com/7df894cc9c4635a57d3288383d8e7d06
As i’m unfamiliar with creating FPS viewmodels on roblox, i’m stumped to what could be causing this?
local script
Tool.Equipped:Connect(function()
CheckConnect = true
ConnectM6D:FireServer(CheckConnect)
ViewModelRoot.ToolM6D.Part1 = Tool.BodyAttach
ViewModelRoot.ToolM6D.C0 = ViewModelRoot.ToolM6D.C0 * CFrame.new(0,0,0)
trackIdle:Play()
end)
Tool.Unequipped:Connect(function()
CheckConnect = false
ConnectM6D:FireServer(CheckConnect)
trackIdle:Stop()
end)