Problem with rotating HumanidRootPart

Hi,
I’m having some troubles with rotating a character. When I rotate him (exactly his Root part), he always go back to default direction and he’s always facing front. How would you rotate character if you had to?

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What are you modifying to rotate the character? Try using CFrames instead.

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Use player.Character:SetPrimaryPartCFrame .

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I’m using CFrames of course ://

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I’ll check it when I’m back at home