Problem with Runservice stopping as soon as i test

So, i’ve been trying to write this code so that a bunch of items spawn at designed positions when the character is at a certain distance from the main area part, the thing is, when i hit play to test it out, it either does not run any prints, or runs very few and stops inmediately, i am guessing it’s because of the ammount of things it has to load, since i’m also using runservice.heartbeat for scripts that change transparency and other very simple things.

I also thought it could have been how far the character spawns, but i tested from close to 1000+ stud distance, in both the same thing happened, but again in the smaller scripts with less things to change it worked with no problems.

local cs = game:GetService("CollectionService")
local rs = game:GetService("RunService")

local objs = cs:GetTagged("objspawner")

local zone1 = game.Workspace.Zone1

local plr = game.Players.LocalPlayer

local function spawnparts()
	for i, obj in ipairs(objs) do
		local list = game.ReplicatedStorage.pumpkin:GetChildren()

		local part = list[math.random(1,#list)]


		local par = part:Clone()
		par.Parent = zone1
		par:PivotTo(obj:GetPivot())

	end
end

rs.Heartbeat:Connect(function()
	
	local distance = math.round(plr:DistanceFromCharacter(script.Parent.Position))
	
	print("distance: "..distance)
	
	if distance <= 200 then
		if #zone1:GetChildren() == 0 then
			spawnparts()
			print("function ran")
		else
			
		end
	else
		if #zone1:GetChildren() > 0 then
			for _, pumpk in zone1:GetChildren() do
				pumpk:Destroy()
			end
		end
	end
end)

imagen_2024-09-21_003342793

i am so so dumb, i didn’t realise the part that has the script is unanchored and it keeps falling down the map because it has collissions off!!!

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.