Hi, I am making a system of taking blocks and dropping them, the problem is to keep it in front of my HumanoidRootPart, I have a Part called “Block1” that I put in my Custom Character and in front of the HumanoidRootPart, so what I do is simple, put the model to the position of the block, obviously I use :SetPrimaryPartCFrame() but I have a problem that when constantly updating the CFrame of the Model inside a .RenderStepped Event it gets bugged and I start to fly anywhere, from what I have seen the blocks appear with Velocity and RotVelocity which I suppose is the problem.
ohhh, since it didn’t occur to me I thought I had already tried it, I disabled the CanCollide of all parts of the model from the script and it worked, it no longer fails