Trying to make a tools system for my Skinned Mesh Character
local Player = game.Players.LocalPlayer
local char = Player.Character or Player.CharacterAdded:Wait()
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
local Tool = child
local Hand = char:FindFirstChild("Rig")["mixamorig:Hips"]["mixamorig:Spine"]["mixamorig:Spine1"]["mixamorig:RightShoulder"]["mixamorig:RightArm"]["mixamorig:RightForeArm"]["mixamorig:RightHand"]
local weld = Tool:FindFirstChild("Main"):FindFirstChild("Weld") --This is a rigidconstrain
local Handle = Tool:FindFirstChild("Main"):FindFirstChild("Handle") --This is an Attachment
Tool.Equipped:Connect(function(Run)
weld.Attachment0 = Handle
weld.Attachment1 = Hand
end)
end
end)
But it gives me that mixamorig:RightShoulder is not a valid member of Bone