Hi, i’ve been trying to find ways to replicate the following move from super bomb survival (https://streamable.com/9h9a7x)
i tried inserting a bodyvelocity into the humanoidrootpart, and it doesn’t really work. it wont let me move freely when performing it, and is also heavily inconsistent. What can i do to fix it?
I’m assuming from the reference he sent, he wants the player to automatically jump in a smooth transition whilst maintaining the Velocity
Could you try increasing the Velocity & Maxforce, then after the Character is off the ground decrease the velocity but still maintain the MaxForce?
local Player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local Character = Player.Character or Player.CharacterAdded:Wait()
local Recharge = false
UIS.InputBegan:Connect(function(Key, Chatted)
if Chatted then
return
end
if Key.KeyCode = Enum.KeyCode.E and Recharge == false then
Recharge = true
local Vel = Instance.new("BodyVelocity")
Vel.Velocity = Vector3.new(0, 45, 0)
Vel.MaxForce = Vector3.new(0, 50000, 0)
Vel.Parent = Character.HumanoidRootPart
game.Debris:AddItem(Vel, 2)
wait()
Vel.Velocity = Vector3.new(0, 30, 0)
wait(10)
Recharge = false
end
end)