I am currently developing a PS1 styled horror game.
I have successfully created these bushes that are made of 3 Image planes.
In order to get the ps1 style right, I have to make sure that all textures have a low pixel count. The problem is that when I try to put an image of a pixelated bush as the “Colormap” on the surfaceappearance inside the mesh, it does not work.
This is weird because it does work with higher resolution images.
Image 1 is the bush with normal resolution and image 2 is the same bush but with lower resolution textures
I have never used surface appearance or color maps so please excuse me if I don’t make sense lol
It says here that Roblox supports resolutions of 1024x1024 for albedo (aka color) texture maps so I’m guessing it just doesn’t support the lower resolution image.
Have you tried taking the high resolution image and blurring it? Maybe even compressing it to the point where it looks low res but is in actuality a higher res image? I think the solution here is just to bite the bullet and find a way to make the higher res image look low res.
Just a tip, you can use lower resolution images but the UVs have to line up. Using a higher quality image and blurring it is very bad for mobile memory usage so I wouldn’t recommend it