Im having an issue with the default animation editor. Usually when you want to rotate a part the rotations that are possible match the rotations of the body part. However my animation editor is not doing this and is instead keeping a global fixed orientation.
Im not sure if this is a setting I accidentally toggled or a bug I encountered however I would like the normal behavior of the animation editor where the rotations are local to the part.
I have tried using another dummy and have closed and reopened studio.
To toggle Local use either L or Ctrl + L
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OML thank you so much, I was pulling my hair out trying to find a solution to this.
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